A swarm marches down the playfield and there is no gun on the machine. The ball is the only thing that kills them, so every shot has to do two jobs at once.

Balls have powers, and when two of them collide they fuse and both come out stronger. A splitting ball that clips an exploding one becomes a splitting exploding ball, and so does the one it hit. It stacks from there, and it gets messy.

Each wave is faster and shoots more, and opens with an EMP that strips every ball back to plain steel, so you are always rebuilding. Enemy fire knocks out a flipper when it lands, but a ball can block a shot before it reaches you. Keep your ball count up.

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